At a Glance
Genre: While this game is genre-agnostic, tables can adjust the tone with optional Stats, Setting Ethics, and Endeavors.
Dice: For Stats, this game uses a dice array, from d2 to d10. This game also uses a d6 pool for resources called "Blessings." Dice "bump": 1s are rerolled, which feels like wiping the sweat from your brow and cutting the right wire. A special Stat, History, is unique to each character's Backstory.
Checks: Big rolls feel earned. Checks range from 2 to 20+, with a fixed success scale. Low success grants "busts," and high success grants "boons." Easy Checks round high failure up to low success, and Hard Checks require multiple successes.
Sparking: Two equal Blessings can be spent to "Spark" a roll. This combines two equal Stats, and if either bumps, both bump. This feels like trying to hold the lasers steady when you've crossed the streams.
Character Creation: Character creation focuses on character narrative. Lifestyles and Ethics represent your outlook and goals, and Apts and Specs represent what you're good at. Advancement maxes out around 10-15 sessions.
Endeavors: This game has a customizable, accessible "Endeavor" system for representing scenes with prolonged tension, like combat or racing. Endeavors use tracks and buttons: There are no numbers, Stats, or board state to memorize. Everything is narrative or tangible.
Access: This game is published for free, open source, and in a digital format that follows your existing accessibility settings. You are welcome to redistribute (but not modify or sell) copies of this book.
Community: For community content and discussions, visit https://github.com/snotskie/ttrpg/discussions.